Weapons and Armor

All weapons and armor are the same stats as in the book. Additions/Modfications as follows:
Lightsaber- Acc:7, Reach:1, Damage:10P, AP:-10, Avail:14F, Cost:20,000
Special: Can gain “Reflect Missile” adept power
Stun Modification: Underbarrel, Adds single shot stun attack at weapon’s base damage. Simple Action to switch modes. Cost: 500
All weapons fire Energy by default (does not affect stats)
Ammo types still exist (changing the type of energy shot by weapon)
Ion Modification: Underbarrel, shots resolved as ‘Stick-n-Shock’ ammo for main weapon. Simple Action to switch modes. Cost: 1,000
Tasers are Ion Pistols
Stormtrooper Armor = SWAT armor
Shields will be represented by Hardened Armor.

Weapons and Armor

Outer Rim Star Wars shohennessey Cyclopean