Outer Rim Star Wars
Ship armor, same rules as in Droids, but the costs increase to 800 credits/R for obvious armor, 4000 credits/R for concealed armor. Electronic shielding is 5000/R.
Willing to play around and customize ship rules/stats. In general uses same vehicle rules.
TIE Fighter = approx Northrup Wasp
X-Wing =approx Cessna C750 (with shields 4), hyperdrive R2
Different Skills can help with the ship:
Pilot = Catch all, but best if just maneuvering
Engineer = can fix damage, repair shields, Adjust power (+2 to one vehicle stat, -2 to another)
Gunner = can control weapons
Computer = aid gunner/pilot
Hacking = interfere with enemy ships
Hyperdrive: on the normal rating system. Limit to Astrogation to determine time to reach destinations.
Hyperspace travel: # of Squares per day is the threshold of Astrogation check.